本项止转自github官方arduino-esp32 传在这里仅为阅读源码方便
projectuser
2019-07-05 50148ccffe21ff54262064ec9f2245900eaf18aa
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//
// detail/winrt_socket_recv_op.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
 
#ifndef ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
#define ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
 
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
 
#include "asio/detail/config.hpp"
 
#if defined(ASIO_WINDOWS_RUNTIME)
 
#include "asio/detail/bind_handler.hpp"
#include "asio/detail/buffer_sequence_adapter.hpp"
#include "asio/detail/fenced_block.hpp"
#include "asio/detail/handler_alloc_helpers.hpp"
#include "asio/detail/handler_invoke_helpers.hpp"
#include "asio/detail/memory.hpp"
#include "asio/detail/winrt_async_op.hpp"
#include "asio/error.hpp"
 
#include "asio/detail/push_options.hpp"
 
namespace asio {
namespace detail {
 
template <typename MutableBufferSequence, typename Handler>
class winrt_socket_recv_op :
  public winrt_async_op<Windows::Storage::Streams::IBuffer^>
{
public:
  ASIO_DEFINE_HANDLER_PTR(winrt_socket_recv_op);
 
  winrt_socket_recv_op(const MutableBufferSequence& buffers, Handler& handler)
    : winrt_async_op<Windows::Storage::Streams::IBuffer^>(
          &winrt_socket_recv_op::do_complete),
      buffers_(buffers),
      handler_(ASIO_MOVE_CAST(Handler)(handler))
  {
    handler_work<Handler>::start(handler_);
  }
 
  static void do_complete(void* owner, operation* base,
      const asio::error_code&, std::size_t)
  {
    // Take ownership of the operation object.
    winrt_socket_recv_op* o(static_cast<winrt_socket_recv_op*>(base));
    ptr p = { asio::detail::addressof(o->handler_), o, o };
    handler_work<Handler> w(o->handler_);
 
    ASIO_HANDLER_COMPLETION((*o));
 
#if defined(ASIO_ENABLE_BUFFER_DEBUGGING)
    // Check whether buffers are still valid.
    if (owner)
    {
      buffer_sequence_adapter<asio::mutable_buffer,
          MutableBufferSequence>::validate(o->buffers_);
    }
#endif // defined(ASIO_ENABLE_BUFFER_DEBUGGING)
 
    std::size_t bytes_transferred = o->result_ ? o->result_->Length : 0;
    if (bytes_transferred == 0 && !o->ec_ &&
        !buffer_sequence_adapter<asio::mutable_buffer,
          MutableBufferSequence>::all_empty(o->buffers_))
    {
      o->ec_ = asio::error::eof;
    }
 
    // Make a copy of the handler so that the memory can be deallocated before
    // the upcall is made. Even if we're not about to make an upcall, a
    // sub-object of the handler may be the true owner of the memory associated
    // with the handler. Consequently, a local copy of the handler is required
    // to ensure that any owning sub-object remains valid until after we have
    // deallocated the memory here.
    detail::binder2<Handler, asio::error_code, std::size_t>
      handler(o->handler_, o->ec_, bytes_transferred);
    p.h = asio::detail::addressof(handler.handler_);
    p.reset();
 
    // Make the upcall if required.
    if (owner)
    {
      fenced_block b(fenced_block::half);
      ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
      w.complete(handler, handler.handler_);
      ASIO_HANDLER_INVOCATION_END;
    }
  }
 
private:
  MutableBufferSequence buffers_;
  Handler handler_;
};
 
} // namespace detail
} // namespace asio
 
#include "asio/detail/pop_options.hpp"
 
#endif // defined(ASIO_WINDOWS_RUNTIME)
 
#endif // ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP