"use strict";
|
/**
|
* @license
|
* Copyright 2018 Google Inc. All Rights Reserved.
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
* you may not use this file except in compliance with the License.
|
* You may obtain a copy of the License at
|
*
|
* http://www.apache.org/licenses/LICENSE-2.0
|
*
|
* Unless required by applicable law or agreed to in writing, software
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
* See the License for the specific language governing permissions and
|
* limitations under the License.
|
* =============================================================================
|
*/
|
Object.defineProperty(exports, "__esModule", { value: true });
|
var LRNGradProgram = /** @class */ (function () {
|
function LRNGradProgram(inputShape, depthRadius, bias, alpha, beta) {
|
this.variableNames = ['inputImage', 'outputImage', 'dy'];
|
this.outputShape = [];
|
this.outputShape = inputShape;
|
this.depth = inputShape[3];
|
this.depthRadius = depthRadius;
|
this.bias = bias;
|
this.alpha = alpha;
|
this.beta = beta;
|
this.userCode = "\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n\n float result = 0.0;\n for (int d = 0; d < " + this.depth + "; ++d) {\n int depthBegin = int(max(0.0, float(d - " + depthRadius + ")));\n int depthEnd = int(min(float(" + this.depth + "),\n float(d + " + depthRadius + " + 1)));\n\n const int MIN_DEPTH_BEGIN = 0;\n const int MAX_DEPTH_END = " + this.depth + ";\n\n float norm = 0.0;\n for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd) {\n norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);\n }\n else {\n break;\n }\n }\n\n norm = float(" + alpha + ") * norm + float(" + bias + ");\n\n for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd){\n float dyi = -2.0 * float(" + alpha + ")\n * float(" + beta + ")\n * getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)\n / norm;\n if (k == d) {\n dyi += pow(norm, -1.0 * " + beta + ");\n }\n if (k == coords[3]) {\n dyi *= getDy(b, r, c, d);\n result += dyi;\n }\n }\n else {\n break;\n }\n }\n }\n setOutput(result);\n }\n ";
|
}
|
return LRNGradProgram;
|
}());
|
exports.LRNGradProgram = LRNGradProgram;
|
//# sourceMappingURL=lrn_grad_gpu.js.map
|