"use strict";
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/**
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* @license
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* Copyright 2019 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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var concat_util = require("../../ops/concat_util");
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var packing_util_1 = require("../packing_util");
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var shader_compiler_1 = require("./shader_compiler");
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var ConcatPackedProgram = /** @class */ (function () {
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function ConcatPackedProgram(shapes, axis) {
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this.packedInputs = true;
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this.packedOutput = true;
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this.outputShape = [];
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this.outputShape = concat_util.computeOutShape(shapes, axis);
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var shape = this.outputShape;
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var rank = shape.length;
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var dtype = shader_compiler_1.getCoordsDataType(rank);
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var coords = packing_util_1.getChannels('coords', rank);
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var channels = ['x', 'y', 'z', 'w', 'u', 'v'].slice(0, rank);
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this.variableNames = shapes.map(function (_, i) { return "T" + i; });
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var offsets = new Array(shapes.length - 1);
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offsets[0] = shapes[0][axis];
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for (var i = 1; i < offsets.length; i++) {
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offsets[i] = offsets[i - 1] + shapes[i][axis];
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}
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var channel = channels[axis];
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var lastChannels = channels.slice(-2);
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var allChannels = channels.join();
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var getValueSnippet = "if (" + channel + " < " + offsets[0] + ") {\n return getChannel(\n getT0(" + allChannels + "), vec2(" + lastChannels.join() + "));\n }";
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for (var i = 1; i < offsets.length; i++) {
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var shift_1 = offsets[i - 1];
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// Note: the >= comparison below may seem unnecessary given the check
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// above but is needed to workaround branch execution issues on some
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// devices. It makes all the conditions exclusive without relying on
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// execution order.
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getValueSnippet += "\n if (" + channel + " < " + offsets[i] + " && " + channel + " >= " + offsets[i - 1] + ") {\n return getChannel(\n getT" + i + "(" + shiftedChannels(channels, channel, shift_1) + "),\n vec2(" + shiftedChannels(lastChannels, channel, shift_1) + "));\n }";
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}
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var lastIndex = offsets.length;
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var shift = offsets[offsets.length - 1];
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getValueSnippet += "\n return getChannel(\n getT" + lastIndex + "(" + shiftedChannels(channels, channel, shift) + "),\n vec2(" + shiftedChannels(lastChannels, channel, shift) + "));";
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this.userCode = "\n float getValue(" + channels.map(function (x) { return 'int ' + x; }) + ") {\n " + getValueSnippet + "\n }\n\n void main() {\n " + dtype + " coords = getOutputCoords();\n vec4 result = vec4(getValue(" + coords + "), 0., 0., 0.);\n\n " + coords[rank - 1] + " = " + coords[rank - 1] + " + 1;\n if (" + coords[rank - 1] + " < " + shape[rank - 1] + ") {\n result.g = getValue(" + coords + ");\n }\n\n " + coords[rank - 2] + " = " + coords[rank - 2] + " + 1;\n if (" + coords[rank - 2] + " < " + shape[rank - 2] + ") {\n result.a = getValue(" + coords + ");\n }\n\n " + coords[rank - 1] + " = " + coords[rank - 1] + " - 1;\n if (" + coords[rank - 2] + " < " + shape[rank - 2] + " &&\n " + coords[rank - 1] + " < " + shape[rank - 1] + ") {\n result.b = getValue(" + coords + ");\n }\n setOutput(result);\n }\n ";
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}
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return ConcatPackedProgram;
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}());
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exports.ConcatPackedProgram = ConcatPackedProgram;
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/**
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* Return an expression for coordinates into a vector where a given channel
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* will be offset by [shift].
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*
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* @param channels the channels to consider
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* @param channel the channel we want shifted
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* @param shift the amount to subtract from the channel.
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*
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* @returns a string of the form 'x, y-[shift], z' where any one channel can
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* have the shift applied.
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*/
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function shiftedChannels(channels, channel, shift) {
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var channelIdx = channels.indexOf(channel);
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var res = channels.map(function (c, idx) {
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if (idx === channelIdx) {
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return c + " - " + shift;
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}
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else {
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return c;
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}
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});
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return res.join();
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}
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//# sourceMappingURL=concat_packed_gpu.js.map
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