"use strict";
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/**
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* @license
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* Copyright 2018 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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var glsl_version_1 = require("./glsl_version");
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var shader_compiler_util_1 = require("./shader_compiler_util");
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var tex_util_1 = require("./tex_util");
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var EncodeFloatProgram = /** @class */ (function () {
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function EncodeFloatProgram(outputShape) {
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this.variableNames = ['A'];
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this.outTexUsage = tex_util_1.TextureUsage.DOWNLOAD;
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var glsl = glsl_version_1.getGlslDifferences();
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this.outputShape = outputShape;
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this.userCode = "\n " + shader_compiler_util_1.ENCODE_FLOAT_SNIPPET + "\n\n void main() {\n float x = getAAtOutCoords();\n " + glsl.output + " = encode_float(x);\n }\n ";
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}
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return EncodeFloatProgram;
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}());
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exports.EncodeFloatProgram = EncodeFloatProgram;
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//# sourceMappingURL=encode_float_gpu.js.map
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