/**
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* @license
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* Copyright 2017 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import { GPGPUProgram } from './gpgpu_math';
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export declare class UnaryOpProgram implements GPGPUProgram {
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variableNames: string[];
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userCode: string;
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outputShape: number[];
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constructor(aShape: number[], opSnippet: string);
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}
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export declare const LINEAR = "return x;";
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export declare const ABS = "return abs(x);";
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export declare const RELU: string;
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export declare const RELU6: string;
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export declare const ELU = "return (x >= 0.0) ? x : (exp(x) - 1.0);";
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export declare const SELU: string;
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export declare function STEP(alpha?: number): string;
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export declare const NEG = "return -x;";
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export declare const CEIL = "return ceil(x);";
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export declare const FLOOR = "return floor(x);";
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export declare const SIGN = "\n if (isnan(x)) { return 0.0; }\n return sign(x);\n";
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export declare const IS_NAN = "return float(isnan(x));";
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export declare const IS_INF = "return float(isinf(x));";
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export declare const IS_FINITE = "return float(!isnan(x) && !isinf(x));";
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export declare const ROUND = "\n // OpenGL ES does not support round function.\n // The algorithm is based on banker's rounding.\n float base = floor(x);\n if ((x - base) < 0.5) {\n return floor(x);\n } else if ((x - base) > 0.5) {\n return ceil(x);\n } else {\n if (mod(base, 2.0) == 0.0) {\n return base;\n } else {\n return base + 1.0;\n }\n }\n";
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export declare const EXP = "return exp(x);";
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export declare const EXPM1 = "return exp(x) - 1.0;";
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export declare const LOG = "if (x < 0.0) return NAN;\n return log(x);";
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export declare const LOG1P = "return log(1.0 + x);";
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export declare const SQRT = "return sqrt(x);";
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export declare const RSQRT = "return inversesqrt(x);";
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export declare const SIGMOID = "return 1.0 / (1.0 + exp(-1.0 * x));";
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/**
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* mirrors the implementation of tf.nn.softplus: https://goo.gl/vkcvwX
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*
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* epsilon is the difference between 1.0 and the next representable
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* float. For a single precision 32 bit float this should be 2^-23, see:
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* https://math.byu.edu/~schow/work/IEEEFloatingPoint.htm
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*
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* too_large = (x > -threshold) is value above which exp(x) may overflow
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* but softplus(x) == x is within machine epsilon
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*
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* too_small = (x < threshold) is value below which exp(x) may underflow,
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* but softplus(x) == exp(x) is within machine epsilon.
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*/
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export declare const SOFTPLUS = "\n float epsilon = 1.1920928955078125e-7;\n float threshold = log(epsilon) + 2.0;\n\n bool too_large = x > -threshold;\n bool too_small = x < threshold;\n\n float result;\n float exp_x = exp(x);\n\n if (too_large){\n result = x;\n }\n else if (too_small){\n result = exp_x;\n }\n else{\n result = log(exp_x + 1.0);\n }\n return result;\n";
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export declare const SIN: string;
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export declare const COS: string;
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export declare const TAN = "return tan(x);";
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export declare const ASIN: string;
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export declare const ACOS: string;
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export declare const ATAN: string;
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export declare const SINH = "\n float e2x = exp(x);\n return (e2x - 1.0 / e2x) / 2.0;\n";
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export declare const COSH = "\n float e2x = exp(-x);\n return (e2x + 1.0 / e2x) / 2.0;\n";
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export declare const TANH = "\n float e2x = exp(-2.0 * abs(x));\n return sign(x) * (1.0 - e2x) / (1.0 + e2x);\n";
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export declare const ASINH: string;
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export declare const ACOSH: string;
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export declare const ATANH: string;
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export declare const ERF: string;
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export declare const SQUARE = "return x * x;";
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export declare const RECIPROCAL = "return 1.0 / x;";
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export declare const LOGICAL_NOT = "return float(!(x >= 1.0));";
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export declare const TO_INT = "return float(int(x));";
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export declare const CLONE = "return x;";
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