/**
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* @license
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* Copyright 2019 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import * as gpgpu_util from './backends/webgl/gpgpu_util';
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import * as webgl_util from './backends/webgl/webgl_util';
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export { MathBackendWebGL, WebGLMemoryInfo, WebGLTimingInfo } from './backends/webgl/backend_webgl';
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export { setWebGLContext } from './backends/webgl/canvas_util';
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export { GPGPUContext } from './backends/webgl/gpgpu_context';
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export { GPGPUProgram } from './backends/webgl/gpgpu_math';
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export { gpgpu_util, webgl_util };
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/**
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* Enforce use of half precision textures if available on the platform.
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*/
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/** @doc {heading: 'Environment', namespace: 'webgl'} */
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export declare function forceHalfFloat(): void;
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