"use strict";
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/**
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* @license
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* Copyright 2019 Google LLC. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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var gpgpu_util = require("./backends/webgl/gpgpu_util");
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exports.gpgpu_util = gpgpu_util;
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var webgl_util = require("./backends/webgl/webgl_util");
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exports.webgl_util = webgl_util;
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var environment_1 = require("./environment");
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var backend_webgl_1 = require("./backends/webgl/backend_webgl");
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exports.MathBackendWebGL = backend_webgl_1.MathBackendWebGL;
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var canvas_util_1 = require("./backends/webgl/canvas_util");
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exports.setWebGLContext = canvas_util_1.setWebGLContext;
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var gpgpu_context_1 = require("./backends/webgl/gpgpu_context");
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exports.GPGPUContext = gpgpu_context_1.GPGPUContext;
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/**
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* Enforce use of half precision textures if available on the platform.
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*/
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/** @doc {heading: 'Environment', namespace: 'webgl'} */
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function forceHalfFloat() {
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environment_1.env().set('WEBGL_FORCE_F16_TEXTURES', true);
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}
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exports.forceHalfFloat = forceHalfFloat;
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//# sourceMappingURL=webgl.js.map
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