/**
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* @license
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* Copyright 2019 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import * as concat_util from '../../ops/concat_util';
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import {getChannels} from '../packing_util';
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import {GPGPUProgram} from './gpgpu_math';
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import {getCoordsDataType} from './shader_compiler';
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export class ConcatPackedProgram implements GPGPUProgram {
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variableNames: string[];
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packedInputs = true;
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packedOutput = true;
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outputShape: number[] = [];
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userCode: string;
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constructor(shapes: number[][], axis: number) {
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this.outputShape = concat_util.computeOutShape(shapes, axis);
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const shape = this.outputShape;
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const rank = shape.length;
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const dtype = getCoordsDataType(rank);
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const coords = getChannels('coords', rank);
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const channels = ['x', 'y', 'z', 'w', 'u', 'v'].slice(0, rank);
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this.variableNames = shapes.map((_, i) => `T${i}`);
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const offsets: number[] = new Array(shapes.length - 1);
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offsets[0] = shapes[0][axis];
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for (let i = 1; i < offsets.length; i++) {
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offsets[i] = offsets[i - 1] + shapes[i][axis];
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}
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const channel = channels[axis];
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const lastChannels = channels.slice(-2);
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const allChannels = channels.join();
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let getValueSnippet = `if (${channel} < ${offsets[0]}) {
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return getChannel(
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getT0(${allChannels}), vec2(${lastChannels.join()}));
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}`;
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for (let i = 1; i < offsets.length; i++) {
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const shift = offsets[i - 1];
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// Note: the >= comparison below may seem unnecessary given the check
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// above but is needed to workaround branch execution issues on some
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// devices. It makes all the conditions exclusive without relying on
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// execution order.
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getValueSnippet += `
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if (${channel} < ${offsets[i]} && ${channel} >= ${offsets[i - 1]}) {
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return getChannel(
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getT${i}(${shiftedChannels(channels, channel, shift)}),
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vec2(${shiftedChannels(lastChannels, channel, shift)}));
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}`;
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}
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const lastIndex = offsets.length;
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const shift = offsets[offsets.length - 1];
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getValueSnippet += `
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return getChannel(
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getT${lastIndex}(${shiftedChannels(channels, channel, shift)}),
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vec2(${shiftedChannels(lastChannels, channel, shift)}));`;
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this.userCode = `
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float getValue(${channels.map(x => 'int ' + x)}) {
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${getValueSnippet}
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}
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void main() {
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${dtype} coords = getOutputCoords();
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vec4 result = vec4(getValue(${coords}), 0., 0., 0.);
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${coords[rank - 1]} = ${coords[rank - 1]} + 1;
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if (${coords[rank - 1]} < ${shape[rank - 1]}) {
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result.g = getValue(${coords});
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}
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${coords[rank - 2]} = ${coords[rank - 2]} + 1;
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if (${coords[rank - 2]} < ${shape[rank - 2]}) {
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result.a = getValue(${coords});
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}
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${coords[rank - 1]} = ${coords[rank - 1]} - 1;
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if (${coords[rank - 2]} < ${shape[rank - 2]} &&
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${coords[rank - 1]} < ${shape[rank - 1]}) {
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result.b = getValue(${coords});
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}
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setOutput(result);
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}
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`;
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}
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}
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/**
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* Return an expression for coordinates into a vector where a given channel
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* will be offset by [shift].
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*
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* @param channels the channels to consider
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* @param channel the channel we want shifted
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* @param shift the amount to subtract from the channel.
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*
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* @returns a string of the form 'x, y-[shift], z' where any one channel can
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* have the shift applied.
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*/
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function shiftedChannels(channels: string[], channel: string, shift: number) {
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const channelIdx = channels.indexOf(channel);
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const res = channels.map((c, idx) => {
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if (idx === channelIdx) {
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return `${c} - ${shift}`;
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} else {
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return c;
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}
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});
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return res.join();
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}
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