/**
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* @license
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* Copyright 2018 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import {Conv2DInfo} from '../../ops/conv_util';
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import {GPGPUProgram} from './gpgpu_math';
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export class DepthwiseConv2DDerFilterProgram implements GPGPUProgram {
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variableNames = ['x', 'dy'];
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outputShape: number[];
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userCode: string;
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constructor(convInfo: Conv2DInfo) {
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this.outputShape = convInfo.filterShape;
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const strideHeight = convInfo.strideHeight;
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const strideWidth = convInfo.strideWidth;
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const padTop = convInfo.padInfo.top;
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const padLeft = convInfo.padInfo.left;
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const channelMul = convInfo.outChannels / convInfo.inChannels;
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this.userCode = `
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void main() {
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ivec4 coords = getOutputCoords();
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int wR = coords.x;
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int wC = coords.y;
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int d1 = coords.z;
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int dm = coords.w;
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int d2 = d1 * ${channelMul} + dm;
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float dotProd = 0.0;
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// TO DO: Vec4 over the batch size
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for (int b = 0; b < ${convInfo.batchSize}; b++) {
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for (int yR = 0; yR < ${convInfo.outHeight}; yR++) {
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int xR = wR + yR * ${strideHeight} - ${padTop};
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if (xR < 0 || xR >= ${convInfo.inHeight}) {
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continue;
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}
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for (int yC = 0; yC < ${convInfo.outWidth}; yC++) {
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int xC = wC + yC * ${strideWidth} - ${padLeft};
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if (xC < 0 || xC >= ${convInfo.inWidth}) {
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continue;
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}
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float dyValue = getDy(b, yR, yC, d2);
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float xValue = getX(b, xR, xC, d1);
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dotProd += (xValue * dyValue);
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}
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}
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}
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setOutput(dotProd);
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}
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`;
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}
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}
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export class DepthwiseConv2DDerInputProgram implements GPGPUProgram {
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variableNames = ['dy', 'W'];
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outputShape: number[];
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userCode: string;
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constructor(convInfo: Conv2DInfo) {
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this.outputShape = convInfo.inShape;
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const filterHeight = convInfo.filterHeight;
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const filterWidth = convInfo.filterWidth;
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const strideHeight = convInfo.strideHeight;
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const strideWidth = convInfo.strideWidth;
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const padTop = filterHeight - 1 - convInfo.padInfo.top;
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const padLeft = filterWidth - 1 - convInfo.padInfo.left;
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const channelMul = convInfo.outChannels / convInfo.inChannels;
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this.userCode = `
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const ivec2 pads = ivec2(${padTop}, ${padLeft});
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void main() {
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ivec4 coords = getOutputCoords();
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int batch = coords[0];
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int d1 = coords[3];
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ivec2 dyCorner = coords.yz - pads;
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int dyRCorner = dyCorner.x;
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int dyCCorner = dyCorner.y;
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float dotProd = 0.0;
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for (int wR = 0; wR < ${filterHeight}; wR++) {
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float dyR = float(dyRCorner + wR) / ${strideHeight}.0;
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if (dyR < 0.0 || dyR >= ${convInfo.outHeight}.0 || fract(dyR) > 0.0) {
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continue;
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}
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int idyR = int(dyR);
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int wRPerm = ${filterHeight} - 1 - wR;
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for (int wC = 0; wC < ${filterWidth}; wC++) {
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float dyC = float(dyCCorner + wC) / ${strideWidth}.0;
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if (dyC < 0.0 || dyC >= ${convInfo.outWidth}.0 ||
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fract(dyC) > 0.0) {
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continue;
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}
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int idyC = int(dyC);
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int wCPerm = ${filterWidth} - 1 - wC;
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// TO DO: Vec4 over the channelMul
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for (int dm = 0; dm < ${channelMul}; dm++) {
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int d2 = d1 * ${channelMul} + dm;
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float xValue = getDy(batch, idyR, idyC, d2);
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float wValue = getW(wRPerm, wCPerm, d1, dm);
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dotProd += xValue * wValue;
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}
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}
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}
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setOutput(dotProd);
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}
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`;
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}
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}
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