/**
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* @license
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* Copyright 2018 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import {GPGPUProgram} from './gpgpu_math';
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import {getCoordsDataType} from './shader_compiler';
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export class CumSumProgram implements GPGPUProgram {
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variableNames = ['x'];
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outputShape: number[];
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userCode: string;
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constructor(shape: number[], exclusive: boolean, reverse: boolean) {
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this.outputShape = shape;
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const rank = shape.length;
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const finalDim = shape[shape.length - 1];
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const comparator = reverse ? '<' : '>';
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this.userCode = `
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int getIndex(int i) {
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${reverse ? `return ${finalDim} -i - 1;` : 'return i;'}
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}
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void main() {
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${getCoordsDataType(rank)} coords = getOutputCoords();
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int end = ${getFinalCoord(rank, 'coords')};
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float val = 0.0;
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for (int i = ${finalDim} - 1; i >= 0; i -= 1) {
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int idx = getIndex(i);
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if (idx ${comparator} end) {
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continue;
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}
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if (idx == end && ${exclusive}) {
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continue;
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}
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${getFinalCoord(rank, 'coords')} = idx;
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val += getX(${getCoords(rank, 'coords')});
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}
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setOutput(val);
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}
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`;
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}
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}
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function getCoords(rank: number, name: string): string {
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if (rank === 1) {
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return `${name}`;
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} else if (rank === 2) {
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return `${name}.x, ${name}.y`;
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} else if (rank === 3) {
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return `${name}.x, ${name}.y, ${name}.z`;
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} else if (rank === 4) {
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return `${name}.x, ${name}.y, ${name}.z, ${name}.w`;
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} else {
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throw Error(`Cumulative sum for rank ${rank} is not yet supported`);
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}
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}
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function getFinalCoord(rank: number, name: string): string {
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if (rank === 1) {
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return `${name}`;
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} else if (rank === 2) {
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return `${name}.y`;
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} else if (rank === 3) {
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return `${name}.z`;
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} else if (rank === 4) {
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return `${name}.w`;
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} else {
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throw Error(`Cumulative sum for rank ${rank} is not yet supported`);
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}
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}
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