/**
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* @license
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* Copyright 2017 Google Inc. All Rights Reserved.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* =============================================================================
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*/
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import {GPGPUContext} from './gpgpu_context';
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import {GPGPUProgram} from './gpgpu_math';
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import {getCoordsDataType} from './shader_compiler';
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export class SliceProgram implements GPGPUProgram {
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variableNames = ['source'];
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outputShape: number[];
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userCode: string;
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rank: number;
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// Caching uniform location for speed.
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startLoc: WebGLUniformLocation;
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constructor(destSize: number[]) {
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this.outputShape = destSize;
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this.rank = destSize.length;
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const dtype = getCoordsDataType(this.rank);
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const uniformPart = `uniform int start[${this.rank}];`;
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const sourceCoords = getCoords(this.rank);
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let body: string;
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const coordSum = destSize.map((_, i) => {
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return `sourceLoc.${coords[i]} = start[${i}] + coords.${coords[i]};`;
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});
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body = `
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${dtype} sourceLoc;
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${dtype} coords = getOutputCoords();
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${coordSum.join('\n')}
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`;
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this.userCode = `
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${uniformPart}
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void main() {
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${body}
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setOutput(getSource(${sourceCoords}));
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}
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`;
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}
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getCustomSetupFunc(start: number[]) {
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if (start.length !== this.rank) {
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throw Error(
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`The rank (${this.rank}) of the program must match the ` +
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`length of start (${start.length})`);
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}
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return (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => {
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if (this.startLoc == null) {
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this.startLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'start');
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if (this.startLoc == null) {
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// This means the compiler has optimized and realized it doesn't need
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// the uniform.
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return;
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}
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}
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gpgpu.gl.uniform1iv(this.startLoc, start);
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};
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}
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}
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const coords = ['x', 'y', 'z', 'w', 'u', 'v'];
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function getCoords(rank: number): string {
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if (rank === 1) {
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return 'sourceLoc';
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} else if (rank <= 6) {
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return coords.slice(0, rank).map(x => 'sourceLoc.' + x).join(',');
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} else {
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throw Error(`Slicing for rank ${rank} is not yet supported`);
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}
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}
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