"use strict"; /** * @license * Copyright 2017 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var AvgPool2DBackpropProgram = /** @class */ (function () { function AvgPool2DBackpropProgram(convInfo) { this.variableNames = ['dy']; this.outputShape = convInfo.inShape; var filterHeight = convInfo.filterHeight; var filterWidth = convInfo.filterWidth; var strideHeight = convInfo.strideHeight; var strideWidth = convInfo.strideWidth; var dilationHeight = convInfo.dilationHeight; var dilationWidth = convInfo.dilationWidth; var effectiveFilterHeight = convInfo.effectiveFilterHeight; var effectiveFilterWidth = convInfo.effectiveFilterWidth; var padTop = effectiveFilterHeight - 1 - convInfo.padInfo.top; var padLeft = effectiveFilterWidth - 1 - convInfo.padInfo.left; var avgMultiplier = 1 / (filterHeight * filterWidth); this.userCode = "\n const ivec2 pads = ivec2(" + padTop + ", " + padLeft + ");\n const float avgMultiplier = float(" + avgMultiplier + ");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < " + effectiveFilterHeight + ";\n wR += " + dilationHeight + ") {\n float dyR = float(dyRCorner + wR) / " + strideHeight + ".0;\n\n if (dyR < 0.0 || dyR >= " + convInfo.outHeight + ".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < " + effectiveFilterWidth + ";\n wC+= " + dilationWidth + ") {\n float dyC = float(dyCCorner + wC) / " + strideWidth + ".0;\n\n if (dyC < 0.0 || dyC >= " + convInfo.outWidth + ".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n setOutput(dotProd);\n }\n "; } return AvgPool2DBackpropProgram; }()); exports.AvgPool2DBackpropProgram = AvgPool2DBackpropProgram; var AvgPool3DBackpropProgram = /** @class */ (function () { function AvgPool3DBackpropProgram(convInfo) { this.variableNames = ['dy']; this.outputShape = convInfo.inShape; var filterDepth = convInfo.filterDepth; var filterHeight = convInfo.filterHeight; var filterWidth = convInfo.filterWidth; var strideDepth = convInfo.strideDepth; var strideHeight = convInfo.strideHeight; var strideWidth = convInfo.strideWidth; var dilationDepth = convInfo.dilationDepth; var dilationHeight = convInfo.dilationHeight; var dilationWidth = convInfo.dilationWidth; var effectiveFilterDepth = convInfo.effectiveFilterDepth; var effectiveFilterHeight = convInfo.effectiveFilterHeight; var effectiveFilterWidth = convInfo.effectiveFilterWidth; var padFront = effectiveFilterDepth - 1 - convInfo.padInfo.front; var padTop = effectiveFilterHeight - 1 - convInfo.padInfo.top; var padLeft = effectiveFilterWidth - 1 - convInfo.padInfo.left; var avgMultiplier = 1 / (filterDepth * filterHeight * filterWidth); this.userCode = "\n const ivec3 pads = ivec3(" + padFront + ", " + padTop + ", " + padLeft + ");\n const float avgMultiplier = float(" + avgMultiplier + ");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < " + effectiveFilterDepth + ";\n wD += " + dilationDepth + ") {\n float dyD = float(dyDCorner + wD) / " + strideDepth + ".0;\n\n if (dyD < 0.0 || dyD >= " + convInfo.outDepth + ".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < " + effectiveFilterHeight + ";\n wR += " + dilationHeight + ") {\n float dyR = float(dyRCorner + wR) / " + strideHeight + ".0;\n\n if (dyR < 0.0 || dyR >= " + convInfo.outHeight + ".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < " + effectiveFilterWidth + ";\n wC += " + dilationWidth + ") {\n float dyC = float(dyCCorner + wC) / " + strideWidth + ".0;\n\n if (dyC < 0.0 || dyC >= " + convInfo.outWidth + ".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n }\n setOutput(dotProd);\n }\n "; } return AvgPool3DBackpropProgram; }()); exports.AvgPool3DBackpropProgram = AvgPool3DBackpropProgram; //# sourceMappingURL=avg_pool_backprop_gpu.js.map