"use strict"; /** * @license * Copyright 2019 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var concat_util = require("../../ops/concat_util"); var packing_util_1 = require("../packing_util"); var shader_compiler_1 = require("./shader_compiler"); var ConcatPackedProgram = /** @class */ (function () { function ConcatPackedProgram(shapes, axis) { this.packedInputs = true; this.packedOutput = true; this.outputShape = []; this.outputShape = concat_util.computeOutShape(shapes, axis); var shape = this.outputShape; var rank = shape.length; var dtype = shader_compiler_1.getCoordsDataType(rank); var coords = packing_util_1.getChannels('coords', rank); var channels = ['x', 'y', 'z', 'w', 'u', 'v'].slice(0, rank); this.variableNames = shapes.map(function (_, i) { return "T" + i; }); var offsets = new Array(shapes.length - 1); offsets[0] = shapes[0][axis]; for (var i = 1; i < offsets.length; i++) { offsets[i] = offsets[i - 1] + shapes[i][axis]; } var channel = channels[axis]; var lastChannels = channels.slice(-2); var allChannels = channels.join(); var getValueSnippet = "if (" + channel + " < " + offsets[0] + ") {\n return getChannel(\n getT0(" + allChannels + "), vec2(" + lastChannels.join() + "));\n }"; for (var i = 1; i < offsets.length; i++) { var shift_1 = offsets[i - 1]; // Note: the >= comparison below may seem unnecessary given the check // above but is needed to workaround branch execution issues on some // devices. It makes all the conditions exclusive without relying on // execution order. getValueSnippet += "\n if (" + channel + " < " + offsets[i] + " && " + channel + " >= " + offsets[i - 1] + ") {\n return getChannel(\n getT" + i + "(" + shiftedChannels(channels, channel, shift_1) + "),\n vec2(" + shiftedChannels(lastChannels, channel, shift_1) + "));\n }"; } var lastIndex = offsets.length; var shift = offsets[offsets.length - 1]; getValueSnippet += "\n return getChannel(\n getT" + lastIndex + "(" + shiftedChannels(channels, channel, shift) + "),\n vec2(" + shiftedChannels(lastChannels, channel, shift) + "));"; this.userCode = "\n float getValue(" + channels.map(function (x) { return 'int ' + x; }) + ") {\n " + getValueSnippet + "\n }\n\n void main() {\n " + dtype + " coords = getOutputCoords();\n vec4 result = vec4(getValue(" + coords + "), 0., 0., 0.);\n\n " + coords[rank - 1] + " = " + coords[rank - 1] + " + 1;\n if (" + coords[rank - 1] + " < " + shape[rank - 1] + ") {\n result.g = getValue(" + coords + ");\n }\n\n " + coords[rank - 2] + " = " + coords[rank - 2] + " + 1;\n if (" + coords[rank - 2] + " < " + shape[rank - 2] + ") {\n result.a = getValue(" + coords + ");\n }\n\n " + coords[rank - 1] + " = " + coords[rank - 1] + " - 1;\n if (" + coords[rank - 2] + " < " + shape[rank - 2] + " &&\n " + coords[rank - 1] + " < " + shape[rank - 1] + ") {\n result.b = getValue(" + coords + ");\n }\n setOutput(result);\n }\n "; } return ConcatPackedProgram; }()); exports.ConcatPackedProgram = ConcatPackedProgram; /** * Return an expression for coordinates into a vector where a given channel * will be offset by [shift]. * * @param channels the channels to consider * @param channel the channel we want shifted * @param shift the amount to subtract from the channel. * * @returns a string of the form 'x, y-[shift], z' where any one channel can * have the shift applied. */ function shiftedChannels(channels, channel, shift) { var channelIdx = channels.indexOf(channel); var res = channels.map(function (c, idx) { if (idx === channelIdx) { return c + " - " + shift; } else { return c; } }); return res.join(); } //# sourceMappingURL=concat_packed_gpu.js.map