"use strict"; /** * @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var glsl_version_1 = require("./glsl_version"); var shader_util = require("./shader_compiler_util"); var tex_util_1 = require("./tex_util"); var DecodeMatrixProgram = /** @class */ (function () { function DecodeMatrixProgram(outputShape) { this.variableNames = ['A']; this.packedInputs = false; this.packedOutput = true; this.outPackingScheme = tex_util_1.PackingScheme.DENSE; var texShape = tex_util_1.getDenseTexShape(outputShape); var glsl = glsl_version_1.getGlslDifferences(); this.outputShape = outputShape; this.userCode = "\n ivec3 outCoordsFromFlatIndex(int index) {\n " + shader_util.getLogicalCoordinatesFromFlatIndex(['r', 'c', 'd'], outputShape) + "\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2(" + texShape[0] + ", " + texShape[1] + "));\n int index = 4 * (resTexRC.x * " + texShape[1] + " + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getA(rc.x, rc.y, rc.z);\n }\n\n " + glsl.output + " = result;\n }\n "; } return DecodeMatrixProgram; }()); exports.DecodeMatrixProgram = DecodeMatrixProgram; //# sourceMappingURL=decode_matrix_gpu.js.map