"use strict"; /** * @license * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var glsl_version_1 = require("./glsl_version"); var shader_util = require("./shader_compiler_util"); var EncodeMatrixProgram = /** @class */ (function () { function EncodeMatrixProgram(outputShape, texShape, inputIsUnsignedByte) { if (inputIsUnsignedByte === void 0) { inputIsUnsignedByte = false; } this.variableNames = ['A']; var glsl = glsl_version_1.getGlslDifferences(); var height = texShape[0], width = texShape[1]; this.outputShape = outputShape; var output = "result"; if (inputIsUnsignedByte) { output = "floor(result * 255. + 0.5)"; } this.userCode = "\n " + shader_util.getFlatIndexFrom3D(outputShape) + "\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n int flatIndex = getFlatIndex(coords);\n int offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n \n int r = flatIndex / " + width + ";\n int c = imod(flatIndex, " + width + ");\n vec2 uv = (vec2(c, r) + halfCR) / vec2(" + width + ".0, " + height + ".0);\n vec4 values = " + glsl.texture2D + "(A, uv);\n\n float result;\n\n if(offset == 0) {\n result = values[0];\n } else if(offset == 1) {\n result = values[1];\n } else if(offset == 2) {\n result = values[2];\n } else {\n result = values[3];\n }\n\n " + glsl.output + " = vec4(" + output + ", 0., 0., 0.);\n }\n "; } return EncodeMatrixProgram; }()); exports.EncodeMatrixProgram = EncodeMatrixProgram; //# sourceMappingURL=encode_matrix_gpu.js.map