"use strict"; /** * @license * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var glsl_version_1 = require("../../glsl_version"); var FromPixelsPackedProgram = /** @class */ (function () { function FromPixelsPackedProgram(outputShape) { this.variableNames = ['A']; this.packedInputs = false; this.packedOutput = true; var glsl = glsl_version_1.getGlslDifferences(); var height = outputShape[0], width = outputShape[1]; this.outputShape = outputShape; this.userCode = "\n void main() {\n ivec3 coords = getOutputCoords();\n int texR = coords[0];\n int texC = coords[1];\n int depth = coords[2];\n\n vec4 result = vec4(0.);\n\n for(int row=0; row<=1; row++) {\n for(int col=0; col<=1; col++) {\n texC = coords[1] + row;\n depth = coords[2] + col;\n\n vec2 uv = (vec2(texC, texR) + halfCR) /\n vec2(" + width + ".0, " + height + ".0);\n vec4 values = " + glsl.texture2D + "(A, uv);\n float value;\n if (depth == 0) {\n value = values.r;\n } else if (depth == 1) {\n value = values.g;\n } else if (depth == 2) {\n value = values.b;\n } else if (depth == 3) {\n value = values.a;\n }\n\n result[row * 2 + col] = floor(value * 255.0 + 0.5);\n }\n }\n\n " + glsl.output + " = result;\n }\n "; } return FromPixelsPackedProgram; }()); exports.FromPixelsPackedProgram = FromPixelsPackedProgram; //# sourceMappingURL=from_pixels_packed_gpu.js.map