"use strict"; /** * @license * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var shader_compiler_1 = require("./shader_compiler"); var ScatterProgram = /** @class */ (function () { function ScatterProgram(updateSize, sliceDim, indicesRank, updatesRank, strides, shape, summingDupeIndex) { if (summingDupeIndex === void 0) { summingDupeIndex = true; } this.variableNames = ['updates', 'indices', 'defaultValue']; this.outputShape = shape; var stridesType = shader_compiler_1.getCoordsDataType(strides.length); var dtype = shader_compiler_1.getCoordsDataType(shape.length); var indicesString = ''; if (indicesRank === 1) { indicesString = 'i'; } else if (indicesRank === 2) { indicesString = 'i, j'; } var indicesSnippet = "getIndices(" + indicesString + ")"; var updatesString = ''; if (updatesRank === 1) { updatesString = 'i'; } else if (updatesRank === 2) { updatesString = 'i, coords[1]'; } var updatesSnippet = "getUpdates(" + updatesString + ")"; var strideString = sliceDim > 1 ? 'strides[j]' : 'strides'; this.userCode = "\n " + stridesType + " strides = " + stridesType + "(" + strides + ");\n\n void main() {\n " + dtype + " coords = getOutputCoords();\n float sum = 0.0;\n bool found = false;\n for (int i = 0; i < " + updateSize + "; i++) {\n int flattenedIndex = 0;\n for (int j = 0; j < " + sliceDim + "; j++) {\n int index = round(" + indicesSnippet + ");\n flattenedIndex += index * " + strideString + ";\n }\n if (flattenedIndex == coords[0]) {\n sum += " + updatesSnippet + ";\n found = true;\n }\n }\n setOutput(mix(getDefaultValue(), sum, float(found)));\n }\n "; } return ScatterProgram; }()); exports.ScatterProgram = ScatterProgram; //# sourceMappingURL=scatter_gpu.js.map