"use strict"; /** * @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ Object.defineProperty(exports, "__esModule", { value: true }); var gpgpu_util = require("./backends/webgl/gpgpu_util"); exports.gpgpu_util = gpgpu_util; var webgl_util = require("./backends/webgl/webgl_util"); exports.webgl_util = webgl_util; var environment_1 = require("./environment"); var backend_webgl_1 = require("./backends/webgl/backend_webgl"); exports.MathBackendWebGL = backend_webgl_1.MathBackendWebGL; var canvas_util_1 = require("./backends/webgl/canvas_util"); exports.setWebGLContext = canvas_util_1.setWebGLContext; var gpgpu_context_1 = require("./backends/webgl/gpgpu_context"); exports.GPGPUContext = gpgpu_context_1.GPGPUContext; /** * Enforce use of half precision textures if available on the platform. */ /** @doc {heading: 'Environment', namespace: 'webgl'} */ function forceHalfFloat() { environment_1.env().set('WEBGL_FORCE_F16_TEXTURES', true); } exports.forceHalfFloat = forceHalfFloat; //# sourceMappingURL=webgl.js.map